@startuml
sprite $elevator [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000005C600000000000ADDDDDDDDDDD900000000
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000000000006FFFFF6000000000CFFFFFFFFFFFC00000000
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000000006FFFFFFFFFFF6000000001CFFFFFC00000000000
00000001FFFFFFFFFFFFF2000000001CFFFC000000000000
00000001FFFFFFFFFFFFF10000000001CFC0000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000007DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD700000
0001DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD1000
000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000
004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFE6237FFFFFFFFFFFF7226DFFFFFFFFFFA00
00AFFFFFFFFFD100002FFFFFFFFFF200000CFFFFFFFFFA00
00AFFFFFFFFF30000007FFFFFFFF70000003FFFFFFFFFA00
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00AFFFFFFFFD00000001FFFFFFFF10000000DFFFFFFFFA00
00AFFFFFFFFF10000005FFFFFFFF40000001FFFFFFFFFA00
00AFFFFFFFFF9000000CFFFFFFFFC0000009FFFFFFFFFA00
00AFFFFFFFFFF80002BFFFFFFFFFFB20009FFFFFFFFFFA00
00AFFFFFFFFFFFFCDFFFFFFFFFFFFFFDCFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFEEEEEFFFFFFFFFFFFEEEEEFFFFFFFFFFA00
00AFFFFFFFE5000000017FFFFFF7100000005EFFFFFFFA00
00AFFFFFFE100000000004FFFF400000000001EFFFFFFA00
00AFFFFFF6000000000000AFFA0000000000006FFFFFFA00
00AFFFFFF20000000000006FF60000000000002FFFFFFA00
00AFFFFFF10000000000005FF50000000000001FFFFFFA00
00AFFFFFF20000000000006FF60000000000002FFFFFFA00
00AFFFFFF6000000000000AFFA0000000000006FFFFFFA00
00AFFFFFFF500000000008FFFF700000000005FFFFFFFA00
009FFFFFFFFFEEEEEEEEFFFFFFFFEEEEEEEEFFFFFFFFF900
007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF600
001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF100
0006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000
00005EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE50000
000000577777777777777777777777777777777774000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_ELEVATOR(_alias) ENTITY(rectangle,black,elevator,_alias,FA6 ELEVATOR)
!define FA6_ELEVATOR(_alias, _label) ENTITY(rectangle,black,elevator,_label, _alias,FA6 ELEVATOR)
!define FA6_ELEVATOR(_alias, _label, _shape) ENTITY(_shape,black,elevator,_label, _alias,FA6 ELEVATOR)
!define FA6_ELEVATOR(_alias, _label, _shape, _color) ENTITY(_shape,_color,elevator,_label, _alias,FA6 ELEVATOR)
skinparam folderBackgroundColor<<FA6 ELEVATOR>> White
@enduml